AnimationTree¶
继承¶
Node
简要描述¶
描述¶
成员¶
类型 | 属性名 | 默认值 |
---|---|---|
bool | active | false |
NodePath | anim_player | NodePath("") |
int | process_mode | 1 |
NodePath | root_motion_track | NodePath("") |
AnimationNode | tree_root |
方法¶
返回值类型 | 方法名称 |
---|---|
void | advance(delta: float) |
Transform | get_root_motion_transform() const |
void | rename_parameter(old_name: String, new_name: String) |
##枚举 | |
enum AnimationProcessMode: | |
- ANIMATION_PROCESS_PHYSICS = 0 |
-
ANIMATION_PROCESS_IDLE = 1
-
ANIMATION_PROCESS_MANUAL = 2
常量¶
成员说明¶
- bool active
Default | false |
---|---|
setter | set_active(value) |
getter | is_active |
- NodePath anim_player
Default | NodePath("") |
---|---|
setter | set_animation_player(value) |
getter | get_animation_player |
- int process_mode
Default | 1 |
---|---|
setter | set_process_mode(value) |
getter | get_process_mode |
- NodePath root_motion_track
Default | NodePath("") |
---|---|
setter | set_root_motion_track(value) |
getter | get_root_motion_track |
- AnimationNode tree_root
setter | set_tree_root(value) |
---|---|
getter | get_tree_root |
方法说明¶
- advance advance(delta: float)
- get_root_motion_transform get_root_motion_transform() const
- rename_parameter rename_parameter(old_name: String, new_name: String)